![]() ![]() Profession Dota 2 players such as Aui_2000 can commonly have an all game average APM of around 250 (4.1 Actions per second). An action is defined as attacking a specific target or location, rally a unit, selecting a skill, making a purchase, casting a spell, selecting a unit or using an item on a target or location.Ĭasual players in Starcraft and Dota 2 alike commonly have APM scores from about 60 (One action per second) to around 85 (1.4 actions per second). This, yet another term created in Starcraft or other Real time strategy labels how many actions a player can make and be functional per minute. Saving enough resources or the order in which you buy items or skill abilities, so that you may still progress at a healthy level while maintaining dominance over the enemy.ĪPMĪPM : APM stands for actions per minute. Knowing how to position wards and similar things in ways that they are more effective than they should be. Spending your Gold in a way that is cost effective, while still pertaining to the late game. This term means Macromanagement, effectively spending your resources to be the most cost effective, while maintaining them properly and positioning of non unit structures and icons. Macro : Another term coined in Starcraft and other Real time strategy games. In short, Micro is effective in the short term, inflicting more damage then should have been allowed. Taking a unit that is receiving damage, and moving it away, so that it is no longer the focus of attack, and therefore making it attack more times than it would have, increasing cost effectiveness. Using the abilities of several units in succession to a point of where it reaches maximum effectiveness. Scouting with units that have good vision in order to gain a sense of map awareness or enemy unit positioning. Precise positioning of the units you control in order to flank or cut off the enemy from escape routes. Using your ranged units to Kite the enemy around, while attacking them using "Hold Position", "Stop" or "A move" features. Micro is applying precise and constant control, and guile over the units you control to get the most bang for their buck. Micro : A term coined in Starcraft, as well as other RTS ( Real time strategy) games. Before we get started with anything you should most likely know what these terms mean, where they came from and how they are applied in Dota 2, as you may have heard them from other games. This will be a VERY large article, so I will attempt to break it up into heros, and edit it over time. We will attempt to cover as much as I know about these things, and how to apply them in Dota 2. ITT, I will be talking about Micro, Macro, APM, and managing these things as they are are very hard to control. Hi, welcome again to another Melody-San post. ![]()
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